Deus ex machina
preučevanje teoloških implikacij umetne inteligence v narativih videoiger
DOI:
https://doi.org/10.35469/poligrafi.2024.455Ključne besede:
umetna inteligenca, videoigre, duhovnost, Galerians, I Have No Mouth, and I Must ScreamPovzetek
Študije umetne inteligence in religije, zlasti koncepta Boga v videoigrah, predstavlja bogato raziskovalno področje, ki preučuje, kako digitalni prostori odražajo in sooblikujejo filozofske in teološke diskurze. Videoigre so že vse od svojega nastanka edinstven medij za raziskovanje kompleksnih narativov, ki je povezan za različnimi izrazi religije in duhovnosti. Vključevanje likov umetne inteligence ali božanstev v videoigre postavlja na preizkušnjo tradicionalno razumevanje božanskosti in inteligence.
Avtorica v članku preučuje imaginarija umetne inteligence in Boga v dveh videoigrah, Galerians (1999) in I Have No Mouth, and I Must Scream (1995), pri čemer se posveča zlasti vprašanju, kako se ti elementi uporabljajo za oblikovanje pripovednih svetov in kako odražajo kulturna dojemanja tehnologije in božanskega. V obeh igrah so liki umetne inteligence, ki so pridobili zavest, začeli utelešati božanske lastnosti, kot so vsemogočnost, vsevednost in vseprisotnost, kar odpira vprašanja o svobodni volji, predestinaciji in naravi zavesti. Te upodobitve se naslanjajo na obstoječe verske tradicije, hkrati pa širijo meje teološke misli in nakazujejo nove interpretacije Boga v kontekstu napredne tehnologije. V članku je tudi podrobno preučeno pojmovanje čustev, ki jih umetna inteligenca v videoigrah Galerians in I Have No Mouth, and I Must Scream “občuti.”
S podrobno analizo igrama lastnih elementov in notranje zasnove avtorica ugotavlja, kako se imaginarija umetne inteligence in Boga zbližujeta, s čimer ponudi vpogled v razvijajoči se odnos med človeštvom, tehnologijo in duhovnostjo.
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